Lecture 1: Course Introduction and User Interface
Lecture Details :
To get comfortable within Maya 2015 we will start with taking a look at the user interface. The Maya user interface can be quite intimidating to a completely new user. It is however a very intuitive and easy to use 3d package. All of the tools and functions within Maya are easily accessible and once having had some experience with Maya's user interface most 3d modelers grow to love it. Just about all the tools that are commonly used are immediately accessible. As with any complex 3d package it does take a bit of time to get comfortable within Maya but the rewards are well worth it. Maya is the industry standard 3d package for video game development and is very much considered a required skill set for any individual entering the field.
This course introduction will give a brief overview of what we will be doing throughout the series. We will also take a quick broad look over the user interface and cover the basic layout. It's usually a good idea to take one step at a time when learning a 3d package such as Maya, starting with understanding the user interface. As with any course introduction, this video will be very basic and primarily informative. It is a good idea however to have your Maya application open so that you can inspect each element within the user interface as it is covered. This will help to concrete your understanding of the layout and begin to give you a strong foothold on where everything is located.
The above video was developed by Brain Poof. Brain Poof is in no way affiliated with Autodesk. The views and opinions being expressed by the narrator of all the multimedia being provided on this channel are the sole product of Brain Poof.
Course Description :
Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands