Virtual Reality

0( 0 REVIEWS )
6 STUDENTS

Introduction:Course mechanics – Goals and VR definitions – Historical perspective – Birds-eye view (general) – Birds-eye view (hardware) – Birds-eye view (software) – Birds-eye view (sensation and perception)
Geometry of Virtual Worlds:Geometric modeling – Transforming models – Matrix algebra and 2D rotations – 3D rotations and yaw, pitch, and roll – Axis-angle representations – Quaternions – Converting and multiplying rotations – Homogeneous transforms – The chain of viewing transforms – Eye transforms – Canonical view transform – Viewport transform
Light and Optics:Three interpretations of light – Refraction – Simple lenses – Diopters – Imaging properties of lenses – Lens aberrations – Optical system of eyes

Visual Physiology:Photoreceptors – Sufficient resolution for VR – Light intensity – Eye movements – Eye movement issues for VR – Neuroscience of vision
Visual Perception:Depth perception – Motion perception – Frame rates and displays
Tracking Systems:Overview – Orientation tracking – Tilt drift correction – Yaw drift correction – Tracking with a camera – Perspective n-point problem – Filtering – Lighthouse approach
Visual Rendering:Overview – Shading models – Rasterization – Pixel shading – VR-specific problems – Distortion shading – Post-rendering image warp
Audio:Physics and physiology – Auditory perception – Auditory localization – Rendering – Spatialization and display – Combining other senses
Interfaces:overview – Locomotion – Manipulation – System control – Social interaction – Evaluation of VR Systems

Course Curriculum

Course mechanics Details 6:8
Goals and VR definitions Details 25:20
Historical perspective Details 15:18
Bird’s-eye view-General Details 17:40
general, Cont’d Details 17:32
Hardware Details 18:38
Software Details 13:29
Sensation and Perception Details 27:23
Geometric modeling Details 20:5
Transforming models Details 10:19
Matrix Algebra and 2D Rotations Details 0:20
3D Rotations and Yaw, Pitch, and Roll Details 11:35
3D Rotations and Yaw, Pitch, and Roll, cont’d Details 11:6
Axis-angle Representations Details 8:33
Quaternions Details 28:7
Converting and Multiplying Rotations Details 7:4
Converting and Multiplying Rotations, Cont’d Details 12:36
Homogeneous Transforms Details 14:8
The chain of viewing transforms Details 28:41
Eye transforms Details 17:48
Eye transforms, cont’d Details 7:7
Canonical view transform Details 31:17
Viewport transform Details 7:3
Viewport Transform, cont’d Details 2:15
Three Interpretations of Light Details 10:44
Refraction Details 15:23
Simple lenses Details 17:6
Diopters Details 14:53
Imaging properties of lenses Details 9:58
Lens aberrations Details 32:57
Optical system of eyes Details 14:56
Photoreceptors Details 16:59
Sufficient resolution for VR Details 12:7
Light intensity Details 10:42
Eye movements Details 17:23
Eye movements, cont’d Details 13:47
Eye movement issues for VR Details 15:54
Neuroscience of vision Details 17:55
Depth perception Details 17:40
Depth perception, cont’d Details 7:24
Motion perception Details 38:20
Frame rates and displays Details 17:45
Frame rates and displays, cont’d Details 22:42
Overview Details 8:30
Orientation Tracking Details 29:46
Tilt drift correction Details 27:21
Yaw drift correction Details 8:47
Tracking with a camera Details 25:22
Perspective n-point problem Details 16:29
Filtering Details 10:6

Course Reviews

N.A

ratings
  • 5 stars0
  • 4 stars0
  • 3 stars0
  • 2 stars0
  • 1 stars0

No Reviews found for this course.

FreeVideoLectures.com All rights reserved.

Setup Menus in Admin Panel