Computer Science I: Programming Methodology

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3 STUDENTS

Contents:
Introduction to Computer Programming,Karel and Java – The History of Computing – Variables – Operators – The Loop and a Half Problem – Information Hiding-Strings – Importance of Private Variables – The GImage Class-Enumeration-String Processing – Memory – Pointer Recap – Array – Multi-dimensional Arrays – A Wrap Up of Multi – dimensional Arrays – An Interface – GUI – Review of Interactors and Listeners – Overview of NameSurfer – The Next Assignment – Searching, Sorting and Algorithmic Efficiency – Principles of Good Software Engineering for Managing Large Amounts of Data – Defining a Social Network for Our Purposes – Introduction to the Standard Java Libraries – Life After Programming Methodology – The Graphics Contest Winners

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