Java Game Development

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Overview

Contents:
- Threads - Starting Threads - Creating a Screen for Games - Restoring Screen Size - Creating a Full Screen Display - Making Text Smooth - Loading Images - Beginning Animation - Changing Scenes - Finishing the Animation Class - Loading Pictures for the Movie - Main Movie Loop - Completing the Animation - Making a Better Screen Class - Finding Compatible Modes - Comparing Display Modes - Full Screen with Buffer Strategy

Updating Display and Restore Screen - Compatible Buffer Images - Creating Display Modes List - Run and Movie Loop Methods - Finishing the Perfect Animation - Introduction to Sprites - Finishing the Sprite Class - Starting the Sprites Movement - Watching the Sprite Move - Creating a Core Class - Intro to Keyboard Input - Handling Key Events - Final Keyboard Input - User Mouse Input - Final Mouse Input - Intro to Mouselook - Mouselooks draw Method - Using the Robot - Final Mouselook Program

Lecture 1: Java Game Development - 1 - Threads

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        3.9 (17 Ratings)

        Lecture Details

        Here we learn how to create threads and why they are useful.

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        3.9

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