Contents:
– Threads – Starting Threads – Creating a Screen for Games – Restoring Screen Size – Creating a Full Screen Display – Making Text Smooth – Loading Images – Beginning Animation – Changing Scenes – Finishing the Animation Class – Loading Pictures for the Movie – Main Movie Loop – Completing the Animation – Making a Better Screen Class – Finding Compatible Modes – Comparing Display Modes – Full Screen with Buffer Strategy

Updating Display and Restore Screen – Compatible Buffer Images – Creating Display Modes List – Run and Movie Loop Methods – Finishing the Perfect Animation – Introduction to Sprites – Finishing the Sprite Class – Starting the Sprites Movement – Watching the Sprite Move – Creating a Core Class – Intro to Keyboard Input – Handling Key Events – Final Keyboard Input – User Mouse Input – Final Mouse Input – Intro to Mouselook – Mouselooks draw Method – Using the Robot – Final Mouselook Program

Other Resources

Course Curriculum

Java Game Development – 1 – Threads Details 7:17
Java Game Development – 2 – Starting Threads Details 6:16
Java Game Development – 3 – Creating a Screen for Games Details 8:30
Java Game Development – 4 – Restoring Screen Size Details 5:34
Java Game Development – 5 – Creating a Full Screen Display Details 9:41
Java Game Development – 6 – Making Text Smooth Details 7:47
Java Game Development – 7 – Loading Images Details 9:57
Java Game Development – 8 – Beginning Animation Details 9:9
Java Game Development – 9 – Changing Scenes Details 7:2
Java Game Development – 10 – Finishing the Animation Class Details 8:24
Java Game Development – 11 – Loading Pictures for the Movie Details 7:17
Java Game Development – 12 – Main Movie Loop Details 8:28
Java Game Development – 13 – Completing the Animation Details 4:18
Java Game Development – 14 – Making a Better Screen Class Details 7:40
Java Game Development – 15 – Finding Compatible Modes Details 6:31
Java Game Development – 16 – Comparing Display Modes Details 8:48
Java Game Development – 17 – Full Screen with Buffer Strategy Details 7:47
Java Game Development – 18 – Updating Display and Restore Screen Details 7:2
Java Game Development – 19 – Compatible Buffer Images Details 3:47
Java Game Development – 20 – Creating Display Modes List Details 6:40
Java Game Development – 21 – Run and Movie Loop Methods Details 8:22
Java Game Development – 22 – Finishing the Perfect Animation Details 4:31
Java Game Development – 23 – Introduction to Sprites Details 7:28
Java Game Development – 24 – Finishing the Sprite Class Details 9:12
Java Game Development – 25 – Starting the Sprites Movement Details 7:41
Java Game Development – 26 – Watching the Sprite Move Details 8:58
Java Game Development – 27 – Creating a Core Class Details 9:49
Java Game Development – 28 – Intro to Keyboard Input Details 9:37
Java Game Development – 29 – Handling Key Events Details 7:55
Java Game Development – 30 – Final Keyboard Input Details 8:12
Java Game Development – 31 – User Mouse Input Details 8:34
Java Game Development – 32 – Final Mouse Input Details 5:53
Java Game Development – 33 – Intro to Mouselook Details 7:36
Java Game Development – 34 – Mouselooks draw Method Details 8:42
Java Game Development – 35 – Using the Robot Details 9:20
Java Game Development – 36 – Final Mouselook Program Details 3:58

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