Maya 2015


Updated On 02 Feb, 19


Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands


Lecture 10: Understanding UV Maps

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Lecture Details

A UV map is used to explain to a 3D environment how a 2D image can be applied to a 3D object. A texture is 2 dimensional and can not be made 3 dimensional. However a UV map can be applied to a 3d object in order to map each face of the object out flat onto a 2d surface. Think of it kind of like paper origami. Here we will take a look at UV maps and try to gain a better understanding of what they are. We will also get a UV testing texture and add it to our projects images folder. A UV testing texture can be used to more accurately define a UV map.

Maya 2015 has an excellent and easy to use UV Editor. Understanding how to use the UV Map editor within Maya is essential to even a beginner. Before any model can be painted its UV Map has to be laid out so that there is a canvas to paint on. Prior to setting up a UV Map typically the canvas that you would paint your texture on is like a crumbled piece of paper. UV Mapping can be looked at as reorganizing, flattening and smoothing out that piece of paper so that the texture will appear correctly on your model. The entire concept is much easier to understand with a little bit of experience and is rather simple to do. It is however one of the more lengthy processes required when developing a 3D model.


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Excellent course helped me understand topic that i couldn't while attendinfg my college.

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Great course. Thank you very much.