Maya 2015


Updated On 02 Feb, 19


Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands


Lecture 21: Creating the UV Snapshot

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Lecture Details

A UV Snapshot will create a texture that allows you to see exactly where on the UV space your UV shells are located. This texture will look rather identical to your UV map within Mayas UV Editor. The purpose of this UV Snapshot is so that you can take the UV Snapshot over to another application such as Photoshop and use the lines to paint your texture. Think of kind of like having a tracing of your model laid out flat so you can paint inside the lines. Where ever the UV lines are on the texture is where your models texture will be applied to the 2D image within the image editing application. Creating the UV Snapshot is really easy to do and only requires a little bit of time to set up.

The first thing we will need to do is assign the location for the UV Snapshot to be saved. We will also need to assign the type of image it will save out as. For this step it is recommended that you save out the UV Snapshot as a PNG file. When you save a UV Snapshot out as a PNG it will save out the background of the image as transparency. This is ideal for the purposes of developing the texture as you will be able to place a layer underneath the UV Snapshot for painting. While you paint your texture onto the underlying layer you will be able to see the UV lines for your model due to the transparent UV Snapshot above it.


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Excellent course helped me understand topic that i couldn't while attendinfg my college.

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Great course. Thank you very much.