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Updated On 02 Feb, 19
Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands
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Making use of an image editing application such as Adobe Photoshop is a necessary requirement for any 3D Modeler. While a 3D modeling package such as Autodesk Maya is great for developing a 3D model it lacks the necessary tools to develop excellent textures. Maya does have texturing capabilities but it will never be equivalent to a full scope image editor such as Photoshop for the purposes of developing images. We will be taking the UV Snapshots we took in the last lesson and setting them up within Photoshop so we can develop our model textures. While this course mainly focuses on the use of Maya we will be briefly covering how to use Photoshop with Maya for the purpose of texture creation.
The first thing we will want to do is bring in our UV Snapshot. Once we have the UV Snapshot in Photoshop we will need to take some additional steps in order to fully utilize our UV Snapshot. One thing you will immediately notice is that the UV Snapshot is very hard to see as the lines are not very dark and almost disappear into the transparent background. We will layer the UV Snapshot roughly four times in order to darken it up. With the four UV Snapshots layered on top of one another the lines will become much more visible and useful to us. We will also be adding the UV Snapshot layers into a group so as to keep them organized and then we will setup the background color so we can begin developing our diffuse texture.
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Sep 12, 2018
Excellent course helped me understand topic that i couldn't while attendinfg my college.
March 29, 2019
Great course. Thank you very much.