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Updated On 02 Feb, 19
Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands
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Now that we have our UV Snapshot all set up within Photoshop we can begin creating the rope texture for our high poly model. Developing textures can be a time consuming process and often winds up taking just as much time to do as it did to create the 3D model itself. The important thing to always remember is that it does not matter so much as to how you go about developing the texture as it does the final appearance. With this in mind we will be making use of some of the tools within Photoshop to quickly generate a very easy to do rope texture for our model. On a side note do not be afraid to look at real life examples while creating a texture as this will benefit you greatly.
During texture creation you should always be taking into consideration your texture library. While we are developing our rope texture we will also take notes regarding the exact steps we used for creating it. The reason for this is that we might not know when the next time is going to be that we will want to develop another rope texture. It could be another year from now before you need to make another rope texture. For this reason it is important to keep track of how you created the rope texture so that you know exactly how to do it again. When you come to find that you need to make another rope texture in the future you will be able to go back and read through your notes in order to duplicate the process. This practice will assist you in creating a strong texture library.
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Sep 12, 2018
Excellent course helped me understand topic that i couldn't while attendinfg my college.
March 29, 2019
Great course. Thank you very much.