Maya 2015


Updated On 02 Feb, 19


Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands


Lecture 28: Finishing Up the Textures

4.1 ( 11 )

Lecture Details

In the previous video we created two different sets of textures using the transfer maps tool within Maya 2015. We will be taking those textures and piecing them together within Photoshop in order to finish them up. The process of merging the textures is fairly straight forward and typically easily done. First we will copy each of the diffuse textures into a single Photoshop document and then we will chop off the parts that we don’t need. After we have merged the individual textures into one we will want to go ahead and blend the background in a little better using the eye dropper tool along with the paint bucket.

This tutorial series is not primarily focused on texturing so this is a very simplistic set of textures. You are welcome to explore tutorials on texturing within Photoshop and make use of the UV Snapshot as an outline. Good texture development is a topic that requires a lot of practice and research. There are also many tools aside from Photoshop that can be used to develop textures. It is a good idea to try out different texturing toolsets until you find one that you like to use.

Some artists prefer to use ZBrush or Mudbox when developing their texture maps. Another useful tool worth exploring is called Quixel Suite. Regardless of which program you choose, keep in mind that at some point you will need to make yourself familiar with an image editing program like Photoshop in order to get the best textures possible. Texturing can be fun but it is also very challenging to learn how to do. It is best to analyze real objects and attempt to mimic their appearance when developing your texture maps.


The above video was developed by Brain Poof. The views and opinions being expressed by any narrator of any multimedia provided on this channel are the sole product of Brain Poof.



2 Ratings
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Excellent course helped me understand topic that i couldn't while attendinfg my college.

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Great course. Thank you very much.