Maya 2015


Updated On 02 Feb, 19


Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands


Lecture 4: Working with Projects

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Lecture Details

Before we can start developing our 3D model it is important to understand how Maya saves assets. Mayas project system works to keep each of the scene assets conveniently organized. We will begin by creating our first project and discuss how the folder system works within a project. When working with the folder system it is important to maintain the organized approach set into place by Maya. Overall, Mayas project system is in fact one of the many aspects that make Maya very favored in professional industries. Its ability to quickly keep large projects organized assists in that it allows everyone on a team to immediately know where a project has located its specific assets.

Once projects have been set up it is then essential to know how to save a scene within a project. A scene is the current file that is open and being developed within Maya at any given point and time. If a 3D model needs to be stored then it would be saved as a scene so that it can be later opened and further developed in the future. The great thing about working with projects is that the scenes will have their very own folder within the project itself. Each part that makes up a project such as images, sounds and even videos can be saved inside their own folder within a project structure for easy access. Additional, folders can be created to suit the specific needs of a project and it is not uncommon for a project to have multiple custom folders.


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1 Ratings
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Excellent course helped me understand topic that i couldn't while attendinfg my college.

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Great course. Thank you very much.