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Maya 2015

Other,

Updated On 02 Feb, 19

Overview

Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands

Includes

Lecture 40: Smooth Preview

4.1 ( 11 )


Lecture Details

Often times it will be necessary to smooth a model so as to add more faces and provide a more detailed outcome. This is often typical when developing a character model. We will be taking advantage of Smooth Preview. Using Smooth Preview we will be able to see what our model will look like after having had a smooth operation performed on it. The great thing about Smooth Preview is that the smooth operation does not actually get carried out so we will still only be working with a low polygon model.

Part of the reason why we need to use Smooth Preview prior to applying a smooth operation on our model is that smoothing a model often shrinks it in size. Smooth Preview is however very easy to work with as it will essentially make our modeling almost mimic that of shaping a NURBS surface. Just like when working with a NURBS surface, moving one point will affect surrounding points thus allowing us to shape our model much like digital clay. Do not be deceived however, the model is not a NURBS surface and will still have all the same components available to us as any polygon model.

We can also add more edge loops to our model where necessary. Unlike a NURBS surface, using Smooth Preview will leave us with all the benefits of working with a polygon object. Therefor such tools as the Insert Edge Loop Tool will still be available to us at our convenience. Once we are all finished preparing our model for a smooth operation we will apply a smooth to the model and mirror it over to finish up the body geometry.

Disclaimer

The above video was developed by Brain Poof. The views and opinions being expressed by any narrator of any multimedia provided on this channel are the sole product of Brain Poof.

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Comments
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Sam

Excellent course helped me understand topic that i couldn't while attendinfg my college.

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Dembe

Great course. Thank you very much.

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