Maya 2015


Updated On 02 Feb, 19


Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands


Lecture 42: Custom Viewport Layouts

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Lecture Details

As you become more experienced with modeling, you will want to seek out any means of which to simplify your workflow. A major contributor to simplifying a workflow is through customizing the 3d modeling package that you are working with. Maya is designed with this concept in mind so that any artist can fully customize the user interface so as to better suit their personal needs.

So far we have been using the premade viewport layouts that come packaged with Maya 2015. Most of the time the preset viewport layouts are all you will ever need. There are often occasions which arise that call for a custom viewport layout to be used. One example which we will be taking a look at very soon is during the creation of a complex model such as a foot or hands. There is not a premade viewport layout that provides orthographic views of the bottom, back and left side cameras. Those views can be very useful and assist during the creation of a complex model.

We will take a look at how we can create a custom viewport layout to suit our upcoming needs. Using the Panel Editor we can create new viewport layout presets. These new custom presets can be shaped and fitted to our exacting specifications. We can determine how many viewport panels are in our layout as well as define what each panel will display. Taking this a step further we can even create new cameras and use those cameras to define what a viewport panel will show. Taking all that into account you can quickly grasp just how customizable Maya really is when you get into exploring the possibilities.


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Excellent course helped me understand topic that i couldn't while attendinfg my college.

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Great course. Thank you very much.