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Updated On 02 Feb, 19
Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands
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Typically when you do anything inside of Maya, the MEL script that is executed to make it happen will be printed out inside the Script Editor. This is not always the case with all the commands however. Some of the more advanced commands are not printed out by default inside the Script Editor. They are still be executed and we can still view them but in order to do so we will need to activate Echo All Commands from the history dropdown menu. With Echo All Commands activated we will see every single script that Maya executes within the Script Editor.
Having Echo All Commands activated in the Script Editor can make finding exactly what you are looking for a little difficult to discern. Generally it’s a good idea to make a mental note of where you are in the Script Editor just prior to executing the exact command that you are looking to find the script for. Once you have executed the action you can then sort through the printed out code to find the exact parts of the script that you need. In our case we will be looking for the commands that are used to create a camera and then set the camera to correct position in 3d space. While all that sounds very complex, it’s actually rather simple. Once you’ve executed a command, typically the first few statements that are printed out are what you are looking for and you can always make use of the Maya documentation to confirm it.
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Sep 12, 2018
Excellent course helped me understand topic that i couldn't while attendinfg my college.
March 29, 2019
Great course. Thank you very much.