Maya 2015


Updated On 02 Feb, 19


Course Introduction and User Interface - Working with the Viewport - Understanding Primitives - Working with Projects - Extrude and Edge Loop Tools - Bridge, Extrude and Multiple Edge Loops - Manual Boolean Operation - Mirroring and Symmetry - Edge Normals - Understanding UV Maps - Automatic Mapping - Projection Mapping and Unfold - UV Sew and UV Layout - UV Map Arrangement - Delete History and Layer Editor - Edge to Curve and NURBS to Poly - Duplicate Special - Create and Assign Materials - Material Color and Specularity - Applying Substances - Creating the UV Snapshot - UV Snapshot Setup in Photoshop - Creating the Rope Texture - Texture Based Normal Map - Assign the Normal Map - Setup for Projection - High Poly to Low Poly Projection - Finishing Up the Textures - Applying Materials to Game Objects - Unreal Engine 4 Grid Settings - Image Planes - Basic NURBS Shaping - Basic NURBS Shaping Continued - Basic NURBS Shaping Final - Live Surface Preparation - Modeling Toolkit Quad Draw - Continued Work with Quad Draw - Edge Spiders - Component Editor - Smooth Preview - Model Cleanup - Custom Viewport Layouts - MEL Script Basics - MEL Echo All Commands


Lecture 5: Extrude and Edge Loop Tools

4.1 ( 11 )

Lecture Details

In order to get into box modeling we will first be setting up our initial cube. Creating a cube can be done through interactive creation or by standard creation. Interactive creation will allow us to set the width and height of the cube that is created or we can simply drop a preset cube into the scene through standard creation. Once we create the initial cube for our box modeling we can use the scale tool to resize the cube. The scale tool gizmo is very similar to the move tool gizmo except that instead of translating a position for our object we will change the size of it. After getting the cube into an initial size and poly count we can then begin our box modeling technique.

There are standard and very commonly used tools within Maya for performing modeling procedures. Two such tools are the Extrude and Edge Loop tools. Using the Extrude tool we can pull geometry out of existing geometry simply by selecting a face, pressing the Extrude button and dragging that face into a different position. Additional faces will be created linking the extruded faces new position to that of its old position. In order to quickly add additional faces to the model we will make use of the Edge Loop tool. The Edge Loop tool will allow us to maintain quad faces across a model while adding additional edges. Not only will the edge loop tool create edges but it will at the same time split the faces in two and attempt to maintain square polygons across the entire model.


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Excellent course helped me understand topic that i couldn't while attendinfg my college.

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Great course. Thank you very much.