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CS50: Introduction to Game Development

Harvard, , Prof. David J. Malan

Updated On 02 Feb, 19

Overview

Learn about the development of 2D and 3D interactive games in this hands-on course, as you explore the design of games such as Super Mario Bros., Pokmon, Angry Birds, and more.

Includes

Lecture 13: Portal Problems - Lecture 11 - CS50's Introduction to Game Development

4.1 ( 11 )


Lecture Details

00:00:00 - Introduction
00:01:58 - What is a Portal?
00:04:40 - Rendering
00:04:52 - Texture vs Stencil Tradeoffs
00:09:35 - Rendering Using Stencils
00:15:36 - Duplicate Models
00:16:36 - Clip Planes
00:17:44 - Banana Juice
00:19:44 - Recursion
00:23:19 - Third Person Gotchas
00:24:48 - Pixel Queries
00:26:34 - Design
00:27:45 - Prototyping in 2D
00:28:48 - Training Basics
00:36:22 - Portal Funnels
00:38:51 - Aerial Faith Plates
00:39:34 - Trigger Catapult
00:42:53 - Portal Highlight
00:43:44 - Portal Placement Helper
00:45:01 - Fun Over Accurate Physics
00:46:54 - Gels
00:48:09 - Portal Gel
00:49:25 - Cutting Sticky Gel
00:52:13 - Cutting Portal Through Portal
00:53:02 - Cutting Double Flings
00:54:31 - Energy Ball To Laser
00:56:58 - Combining Elements
00:57:35 - Laser Introduction
00:57:52 - Laser Saturation
00:58:41 - Laser Graduation
00:59:14 - Laser Combination
01:00:25 - Physics
01:00:43 - Volumes, Vectors, and Planes
01:03:41 - Carving Holes
01:07:20 - Collision Lists
01:08:50 - Shadow Clones
01:11:32 - Q&A
01:13:37 - Reduce Rendering Frustum
01:41:05 - In Conclusion

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Comments
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Sam

Excellent course helped me understand topic that i couldn't while attendinfg my college.

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Dembe

Great course. Thank you very much.

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