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CS50: Introduction to Game Development

Harvard, , Prof. David J. Malan

Updated On 02 Feb, 19

Overview

Learn about the development of 2D and 3D interactive games in this hands-on course, as you explore the design of games such as Super Mario Bros., Pokmon, Angry Birds, and more.

Includes

Lecture 7: Legend of Zelda - Lecture 5 - CS50's Introduction to Game Development

4.1 ( 11 )


Lecture Details

00:00:00 - Introduction
00:06:04 - Legend of Zelda Demo
00:08:24 - Zelda Sprites
00:15:48 - Top-Down Perspective
00:17:52 - Dungeon Generation
00:24:08 - World Classes
00:32:18 - Infinite Dungeon Algorithm
00:38:30 - Room
00:44:48 - Entities and Game Objects as Data
00:56:03 - Stenciling
01:03:29 - Hitboxes and Hurtboxes
01:12:23 - Events
01:15:26 - Knife Event Library
01:23:57 - Screen Scrolling
01:24:06 - Stenciling Revisited
01:28:18 - Game Design with Data
01:32:16 - NES Homebrew and Programming
01:39:02 - In Conclusion

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Comments
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Sam

Excellent course helped me understand topic that i couldn't while attendinfg my college.

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Dembe

Great course. Thank you very much.

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