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CS50: Introduction to Game Development

Harvard, , Prof. David J. Malan

Updated On 02 Feb, 19

Overview

Learn about the development of 2D and 3D interactive games in this hands-on course, as you explore the design of games such as Super Mario Bros., Pokmon, Angry Birds, and more.

Includes

Lecture 2: Pong - Lecture 0 - CS50's Introduction to Game Development

4.1 ( 11 )


Lecture Details

00:00:00 - Introduction
00:04:10 - Lecture Topics
00:07:35 - What is Lua?
00:09:20 - LÖVE2D
00:10:08 - Game Loops
00:11:06 - 2D Coordinate System
00:11:47 - Lecture Scope
00:13:01 - The Day-0 Update
00:18:55 - The Low-Res Update
00:21:02 - Texture Filtering
00:25:10 - The Rectangle Update
00:30:42 - The Paddle Update
00:35:42 - The Ball Update
00:45:37 - The Class Update
00:55:51 - The FPS Update
00:59:35 - The Collision Update
00:59:51 - AABB Collision Detection
01:12:37 - The Score Update
01:14:40 - State Machine
01:21:18 - The Victory Update
01:27:57 - The Audio Update
01:26:44 - bfxr
01:33:54 - The Resize Update

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Comments
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Sam

Excellent course helped me understand topic that i couldn't while attendinfg my college.

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Dembe

Great course. Thank you very much.

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