Course Introduction and User Interface – Working with the Viewport – Understanding Primitives – Working with Projects – Extrude and Edge Loop Tools – Bridge, Extrude and Multiple Edge Loops – Manual Boolean Operation – Mirroring and Symmetry – Edge Normals – Understanding UV Maps – Automatic Mapping – Projection Mapping and Unfold – UV Sew and UV Layout – UV Map Arrangement – Delete History and Layer Editor – Edge to Curve and NURBS to Poly – Duplicate Special – Create and Assign Materials – Material Color and Specularity – Applying Substances – Creating the UV Snapshot – UV Snapshot Setup in Photoshop – Creating the Rope Texture – Texture Based Normal Map – Assign the Normal Map – Setup for Projection – High Poly to Low Poly Projection – Finishing Up the Textures – Applying Materials to Game Objects – Unreal Engine 4 Grid Settings – Image Planes – Basic NURBS Shaping – Basic NURBS Shaping Continued – Basic NURBS Shaping Final – Live Surface Preparation – Modeling Toolkit Quad Draw – Continued Work with Quad Draw – Edge Spiders – Component Editor – Smooth Preview – Model Cleanup – Custom Viewport Layouts – MEL Script Basics – MEL Echo All Commands

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Course Curriculum

Course Introduction and User Interface Details 14:52
Working with the Viewport Details 14:44
Understanding Primitives Details 13:52
Working with Projects Details 10:2
Extrude and Edge Loop Tools Details 0:15
Bridge, Extrude and Multiple Edge Loops Details 15:1
Manual Boolean Operation Details 12:59
Mirroring and Symmetry Details 10:37
Edge Normals Details 13:3
Understanding UV Maps Details 9:53
Automatic Mapping Details 6:58
Projection Mapping and Unfold Details 14:1
UV Sew and UV Layout Details 13:24
UV Map Arrangement Details 9:19
Delete History and Layer Editor Details 5:22
Edge to Curve and NURBS to Poly Details 12:38
Duplicate Special Details 12:49
Create and Assign Materials Details 11:45
Material Color and Specularity Details 7:33
Applying Substances Details 12:25
Creating the UV Snapshot Details 10:17
UV Snapshot Setup in Photoshop Details 10:25
Creating the Rope Texture Details 11:42
Texture Based Normal Map Details 8:24
Assign the Normal Map Details 10:25
Setup for Projection Details 10:7
High Poly to Low Poly Projection Details 13:45
Finishing Up the Textures Details 8:4
Applying Materials to Game Objects Details 8:18
Unreal Engine 4 Grid Settings Details 10:21
Image Planes Details 9:47
Basic NURBS Shaping Details 9:39
Basic NURBS Shaping Continued Details 8:53
Basic NURBS Shaping Final Details 13:3
Live Surface Preparation Details 5:55
Modeling Toolkit Quad Draw Details 14:50
Continued Work with Quad Draw Details 10:12
Edge Spiders Details 10:8
Component Editor Details 5:11
Smooth Preview Details 14:7
Model Cleanup Details 13:18
Custom Viewport Layouts Details 8:2
MEL Script Basics Details 14:59
MEL Echo All Commands Details 9:20

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